{"id":4618,"date":"2021-01-28T15:28:29","date_gmt":"2021-01-28T15:28:29","guid":{"rendered":"https:\/\/www.gambyl.com\/?p=4618"},"modified":"2021-01-28T15:30:24","modified_gmt":"2021-01-28T15:30:24","slug":"una-pandemia-demostro-que-los-esports-son-mas-vital-que-nunca-para-la-opinion-de-entretenimiento","status":"publish","type":"post","link":"https:\/\/www.gambyl.com\/es\/esports\/una-pandemia-demostro-que-los-esports-son-mas-vital-que-nunca-para-la-opinion-de-entretenimiento\/","title":{"rendered":"Una pandemia demostr\u00f3 que los deportes electr\u00f3nicos son m\u00e1s vitales que nunca para el entretenimiento | Opini\u00f3n"},"content":{"rendered":"<p>La disrupci\u00f3n es lo que hace avanzar la aguja. Esto es algo que se aplica a los negocios y nos ense\u00f1a que no podemos negar la evoluci\u00f3n del ma\u00f1ana. Esto tambi\u00e9n se aplica leg\u00edtimamente a los deportes electr\u00f3nicos y a las lecciones que nos han ense\u00f1ado durante el transcurso del brote de COVID-19. Lo que los deportes electr\u00f3nicos dejaron en evidencia es que en una crisis, son capaces de adaptarse y prosperar r\u00e1pidamente, mientras que las antiguas plataformas se quedan atr\u00e1s.<\/p>\n\n\n\n<p>En todo el mundo del deporte profesional, muchas ligas tradicionales como la&nbsp;<a target=\"_blank\" href=\"https:\/\/www.nba.com\/article\/2020\/03\/11\/coronavirus-pandemic-causes-nba-suspend-season\" rel=\"noreferrer noopener\">NBA<\/a>,&nbsp;<a target=\"_blank\" href=\"https:\/\/www.mlb.com\/news\/mlb-2020-season-delayed\" rel=\"noreferrer noopener\">Grandes Ligas<\/a>,&nbsp;<a target=\"_blank\" href=\"https:\/\/www.espn.com\/nhl\/story\/_\/id\/28891430\/sources-nhl-suspending-play-immediately-due-virus\" rel=\"noreferrer noopener\">nhl<\/a>,&nbsp;<a target=\"_blank\" href=\"https:\/\/www.latimes.com\/sports\/soccer\/story\/2020-03-19\/mls-further-suspends-season-may-10-coronavirus\" rel=\"noreferrer noopener\">MLS<\/a>, y&nbsp;<a target=\"_blank\" href=\"https:\/\/www.nbcsports.com\/washington\/other-sports\/nascar-suspends-season-until-may-will-reschedule-events\" rel=\"noreferrer noopener\">NASCAR<\/a>&nbsp;Conmocion\u00f3 al mundo cuando decidieron suspender sus pr\u00e1cticas y, en algunos casos, sus ligas. En cuanto a los deportes electr\u00f3nicos, el impacto fue igual de fuerte, especialmente en aquellos con presencia f\u00edsica. Numerosos eventos han sido cancelados o pospuestos debido a la pandemia, incluidos eventos para&nbsp;<a target=\"_blank\" href=\"https:\/\/www.esl-one.com\/dota2\/los-angeles\/2020\/03\/esl-one-los-angeles-2020-major-postponed\/\" rel=\"noreferrer noopener\">DOTA 2<\/a>,&nbsp;<a target=\"_blank\" href=\"https:\/\/www.espn.com\/esports\/story\/_\/id\/28874362\/riot-games-announces-lol-mid-season-invitational-moved-july\" rel=\"noreferrer noopener\">League of Legends<\/a>,&nbsp;<a target=\"_blank\" href=\"https:\/\/www.theverge.com\/2020\/2\/24\/21150508\/overwatch-league-blizzard-south-korea-games-canceled-esports-coronavirus\" rel=\"noreferrer noopener\">Supervisi\u00f3n<\/a>, y muchos m\u00e1s. Por un breve tiempo, pareci\u00f3 que los deportes electr\u00f3nicos seguir\u00edan el modelo de suspensi\u00f3n total presentado por los deportes tradicionales.<\/p>\n\n\n\n<p>Un art\u00edculo incluso asumi\u00f3 que la cancelaci\u00f3n de Apex Legends ser\u00eda un &quot;golpe final&quot; para la escena profesional del juego. Algunos han ponderado que un&nbsp;<a target=\"_blank\" href=\"https:\/\/www.businessinsider.com\/gaming-industry-hit-by-coronavirus-as-tournaments-cancelled-2020-3\" rel=\"noreferrer noopener\">sumergirse en los ingresos<\/a>&nbsp;y los torneos sin p\u00fablico probablemente destruir\u00edan la huella de la industria y cualquier posibilidad de legitimarse en las grandes ligas. Si bien se puede apreciar el sentimiento, resulta que los deportes electr\u00f3nicos est\u00e1n demostrando ser mucho m\u00e1s resistentes a esta crisis que otros deportes profesionales, y pueden estar demostrando el modelo para capear una crisis pand\u00e9mica como \u00e9sta.<\/p>\n\n\n\n<p>La industria de los deportes electr\u00f3nicos debe ver y reaccionar ante lo que es una enorme oportunidad como el \u00fanico deporte que queda en pie.<\/p>\n\n\n\n<p>La naturaleza de los juegos competitivos permite una mayor flexibilidad para satisfacer la demanda mientras se opera de forma remota, y muchos eventos, ligas y competiciones giraron hacia la participaci\u00f3n y la audiencia en l\u00ednea: dos conocidas ligas de Counter-Strike: Global Offensive, Flashpoint y ESL Pro League, por ejemplo. ejemplo. Los deportes electr\u00f3nicos se crearon en primer lugar con el formato de juego desde casa, y los resultados de audiencia en estas competiciones son&nbsp;<a target=\"_blank\" href=\"https:\/\/www.reuters.com\/article\/esports-csgo-katowice-viewership\/iem-katowice-sets-viewership-record-amid-coronavirus-outbreak-idUSFLM3NTQY6\" rel=\"noreferrer noopener\">en auge<\/a>&nbsp;\u2014 El propio Counter-Strike tambi\u00e9n ha aumentado&nbsp;<a target=\"_blank\" href=\"https:\/\/www.gamesindustry.biz\/articles\/2020-03-16-record-number-of-steam-users-online-during-coronavirus-outbreak\" rel=\"noreferrer noopener\">un mill\u00f3n de jugadores simult\u00e1neos<\/a>.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img fetchpriority=\"high\"  decoding=\"async\" src=\"data:image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAyMDQ4IDE1MzYiIHdpZHRoPSIyMDQ4IiBoZWlnaHQ9IjE1MzYiIGRhdGEtdT0iaHR0cHMlM0ElMkYlMkZ3d3cuZ2FtYnlsLmNvbSUyRndwLWNvbnRlbnQlMkZ1cGxvYWRzJTJGMjAyMSUyRjAxJTJGcGV4ZWxzLWx1Y2llLWxpei0zMTY1MzM1LTIwNDh4MTUzNi5qcGciIGRhdGEtdz0iMjA0OCIgZGF0YS1oPSIxNTM2IiBkYXRhLWJpcD0iIj48L3N2Zz4=\" data-spai=\"1\" alt=\"\" class=\"wp-image-4624\" width=\"585\" height=\"439\" srcset=\" \" sizes=\"(max-width: 585px) 100vw, 585px\" \/><\/figure><\/div>\n\n\n\n<p><strong>M\u00e1s all\u00e1 de CS:GO, echemos un vistazo al desglose de las cifras seg\u00fan Forbes:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Steam est\u00e1 registrando un r\u00e9cord de 20,3 millones de jugadores simult\u00e1neos.<\/li><li>Intel Extreme Masters de CS:GO en Katowice tuvo un pico de audiencia de m\u00e1s de un mill\u00f3n. Esto lo convierte en uno de los torneos m\u00e1s vistos en la historia de los deportes electr\u00f3nicos.<\/li><li>Call of Duty: Warzone vio a 15 millones de jugadores en sus primeros tres d\u00edas.<\/li><li>El servicio chino de transmisi\u00f3n en vivo Douyu experiment\u00f3 un aumento en la audiencia de los juegos m\u00e1s populares del pa\u00eds.<\/li><\/ul>\n\n\n\n<p>M\u00e1s jugadores significa m\u00e1s espectadores y participaci\u00f3n de la audiencia. Mientras que otros deportes tradicionales ven una crisis en sus operaciones, la industria de los deportes electr\u00f3nicos debe ver y reaccionar ante lo que es una enorme oportunidad como el \u00fanico deporte que queda en pie.<\/p>\n\n\n\n<p>El Intel Extreme Masters de CS:GO en Katowice atrajo a un mill\u00f3n de espectadores como evento digital<\/p>\n\n\n\n<p>Lo que es particularmente interesante sobre el fen\u00f3meno de los deportes electr\u00f3nicos durante este tiempo son las multitudes y las caras nuevas que acuden en masa. Una tendencia que hemos visto es la migraci\u00f3n de los atletas tradicionales a plataformas de transmisi\u00f3n en l\u00ednea. La NBA y sus estrellas son&nbsp;<a target=\"_blank\" href=\"https:\/\/www.nbcsports.com\/bayarea\/kings\/watch-kings-deaaron-fox-hilariously-roast-josh-hart-twitch-stream\" rel=\"noreferrer noopener\">organizar sus propias competiciones<\/a>&nbsp;y ofrecer resultados entretenidos para los fan\u00e1ticos del baloncesto y los deportes electr\u00f3nicos.<\/p>\n\n\n\n<p>La industria puede ser capaz de sostener su crecimiento en lugar de recortar las proyecciones.<\/p>\n\n\n\n<p>A\u00fan m\u00e1s sorprendente es que&nbsp;<a target=\"_blank\" href=\"https:\/\/sports.yahoo.com\/wizards-fall-giannis-antetokounmpos-bucks-233811467.html\" rel=\"noreferrer noopener\">Los partidos de NBA2K se retransmiten por televisi\u00f3n<\/a>&nbsp;en lugar de los juegos tradicionales. Otro ejemplo es la transici\u00f3n de la F1 para llevar a sus corredores a las pantallas de computadora del mundo; respaldado y promovido por la propia liga F1, las mejores estrellas de las carreras&nbsp;<a target=\"_blank\" href=\"https:\/\/www.espn.com\/f1\/story\/_\/id\/28939941\/best-worst-f1-esports-weekend\" rel=\"noreferrer noopener\">llev\u00f3 a Twitch<\/a>&nbsp;para competir en un torneo virtual.<\/p>\n\n\n\n<p>Una segunda tendencia es el aumento de j\u00f3venes y aficionados a los deportes electr\u00f3nicos. Muchos ni\u00f1os en las escuelas o que forman parte de equipos de liga est\u00e1n pasando a los juegos en l\u00ednea para continuar la interacci\u00f3n social y la competencia. Los padres est\u00e1n comenzando a involucrarse con sus hijos y sus juegos de deportes electr\u00f3nicos de la misma manera que lo hacen con sus juegos de deportes tradicionales.<\/p>\n\n\n\n<p>En GYO Score, nos hemos dado cuenta y hemos ajustado nuestra plataforma de an\u00e1lisis de deportes electr\u00f3nicos para conectar a jugadores y padres con oportunidades interactivas de deportes electr\u00f3nicos. Nuestra reciente activaci\u00f3n: la&nbsp;<a target=\"_blank\" href=\"https:\/\/gyo.gg\/keep-kids-playing\/\" rel=\"noreferrer noopener\">Mantenga a los ni\u00f1os jugando<\/a>&nbsp;campa\u00f1a: es un esfuerzo para permitir que las organizaciones juveniles de Indiana Soccer contin\u00faen jugando con sus compa\u00f1eros de equipo en competencias de deportes electr\u00f3nicos durante el per\u00edodo de cuarentena. Solo para Indiana, esto representa 60.000 jugadores de f\u00fatbol sobre c\u00e9sped tradicionales que ahora necesitan una forma de mantenerse conectados con sus compa\u00f1eros de equipo y sus entrenadores, y vemos los deportes electr\u00f3nicos como esa oportunidad.<\/p>\n\n\n\n<p>La \u00faltima tendencia que estamos viendo es el crecimiento de las plataformas de deportes electr\u00f3nicos y de streaming en la &quot;econom\u00eda de quedarse en casa&quot;. En la semana pasada,&nbsp;<a target=\"_blank\" href=\"https:\/\/finance.yahoo.com\/news\/torque-esports-records-massive-stay-125100738.html\" rel=\"noreferrer noopener\">Deportes electr\u00f3nicos de torsi\u00f3n<\/a>&nbsp;tuvo un crecimiento de 52% en visitas al sitio web y un crecimiento de 38% en usuarios registrados diariamente. Twitch tambi\u00e9n tiene&nbsp;<a target=\"_blank\" href=\"https:\/\/www.licenseglobal.com\/analysis\/staying-bounds-sports-streaming-scores-big-amid-social-distancing\" rel=\"noreferrer noopener\">aument\u00f3 en las descargas de aplicaciones<\/a>&nbsp;de Grecia, Italia, Espa\u00f1a y Estados Unidos. Adem\u00e1s, el propio GYO Score ha experimentado un aumento de casi 200% en el tr\u00e1fico del sitio web en las semanas posteriores al brote, en comparaci\u00f3n con las semanas anteriores.<\/p>\n\n\n\n<p>Con o sin eventos f\u00edsicos, los jugadores seguir\u00e1n compitiendo entre s\u00ed en l\u00ednea y buscando ese contenido en l\u00ednea.<\/p>\n\n\n\n<p>Si se tienen en cuenta todas estas tendencias, la convergencia de los juegos y los deportes realmente puede sacar provecho de estas nuevas audiencias. Esta noci\u00f3n no es un secreto para la industria del entretenimiento: Neilsen se uni\u00f3 a la lucha para&nbsp;<a target=\"_blank\" href=\"https:\/\/www.thewrap.com\/riot-games-teams-with-nielsen-to-track-viewership-for-esports-like-league-of-legends\/\" rel=\"noreferrer noopener\">rastrear la audiencia de la audiencia<\/a>, ser\u00e1 interesante ver c\u00f3mo otros se suben al carro.<\/p>\n\n\n\n<p>Desde que comenz\u00f3 el cierre en masa, la audiencia de Twitch ha aumentado en m\u00e1s de 10%, mientras que YouTube Gaming ha aumentado en 15%. Si bien en la superficie esas cifras pueden no parecer dram\u00e1ticas, un aumento permanente de espectadores podr\u00eda ayudar a impulsar a\u00fan m\u00e1s los ingresos del principal flujo de monetizaci\u00f3n de los deportes electr\u00f3nicos: el patrocinio. Para una industria de deportes electr\u00f3nicos que se prev\u00e9 generar\u00e1 m\u00e1s de $1 mil millones en ingresos en 2020, estas cifras muestran que la industria puede ser capaz de sostener su crecimiento en lugar de recortar las proyecciones.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img  decoding=\"async\" src=\"data:image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAxMjgwIDg1NCIgd2lkdGg9IjEyODAiIGhlaWdodD0iODU0IiBkYXRhLXU9Imh0dHBzJTNBJTJGJTJGd3d3LmdhbWJ5bC5jb20lMkZ3cC1jb250ZW50JTJGdXBsb2FkcyUyRjIwMjElMkYwMSUyRnBleGVscy1zb3VtaWwta3VtYXItNzM1OTExLmpwZyIgZGF0YS13PSIxMjgwIiBkYXRhLWg9Ijg1NCIgZGF0YS1iaXA9IiI+PC9zdmc+\" data-spai=\"1\" alt=\"\" class=\"wp-image-4625\" width=\"588\" height=\"392\" srcset=\" \" sizes=\"(max-width: 588px) 100vw, 588px\" \/><\/figure><\/div>\n\n\n\n<p>Durante las \u00faltimas semanas, mucha gente ha bromeado diciendo que la comunidad de videojuegos ha estado entren\u00e1ndose para el cierre de COVID-19 durante toda su vida. Si bien no deseamos restar importancia a las tr\u00e1gicas y confusas condiciones que azotan al mundo, hay algo de verdad en esa idea. Los juegos nacieron en s\u00f3tanos y salas de estar, y fue nuestro deseo de conectarnos y competir entre nosotros en l\u00ednea lo que finalmente impuls\u00f3 a los jugadores a crear y apoyar la noci\u00f3n de los deportes electr\u00f3nicos.<\/p>\n\n\n\n<p>Los deportes electr\u00f3nicos que se han convertido en una actividad que llena hoteles, arenas y estadios han sido un nuevo fen\u00f3meno, pero nunca han quitado esa experiencia en l\u00ednea que todav\u00eda motiva a los jugadores hoy en d\u00eda. Con o sin eventos f\u00edsicos, los jugadores seguir\u00e1n compitiendo entre s\u00ed en l\u00ednea y buscando ese contenido en l\u00ednea.<\/p>\n\n\n\n<p>Entonces, si bien los deportes electr\u00f3nicos est\u00e1n naturalmente protegidos contra la erosi\u00f3n de su base de fan\u00e1ticos existente, la oportunidad ahora debe ser aprovechar esta situaci\u00f3n \u00fanica para reunir nuevos fan\u00e1ticos, nuevos usuarios y espectadores curiosos. Hay m\u00e1s ojos que nunca disponibles para que el mundo digital los capture, y los deportes electr\u00f3nicos est\u00e1n preparados para hacer precisamente eso. \u00bfPueden los deportes electr\u00f3nicos ser la industria que realmente encuentre una manera de surgir en medio de una pandemia? S\u00f3lo el tiempo lo dir\u00e1, pero sabemos con certeza que los jugadores no retroceder\u00e1n ante el desaf\u00edo. Nacieron preparados para esto.<\/p>","protected":false},"excerpt":{"rendered":"<p>Disruption is what moves the needle forward. This is something that applies to business and it teaches us that we cannot deny the evolution of tomorrow. This is rightfully applicable to esports as well and the lessons it has taught us over the course of the COVID-19 outbreak. What esports made evident is that in [&hellip;]<\/p>","protected":false},"author":1,"featured_media":4629,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":"","_wpscp_schedule_draft_date":"","_wpscp_schedule_republish_date":"","_wpscppro_advance_schedule":false,"_wpscppro_advance_schedule_date":"","_wpscppro_dont_share_socialmedia":false,"_wpscppro_custom_social_share_image":0,"_facebook_share_type":"","_twitter_share_type":"","_linkedin_share_type":"","_pinterest_share_type":"","_linkedin_share_type_page":"","_instagram_share_type":"","_medium_share_type":"","_threads_share_type":"","_google_business_share_type":"","_selected_social_profile":[],"_wpsp_enable_custom_social_template":false,"_wpsp_social_scheduling":{"enabled":false,"datetime":null,"platforms":[],"status":"template_only","dateOption":"today","timeOption":"now","customDays":"","customHours":"","customDate":"","customTime":"","schedulingType":"absolute"},"_wpsp_active_default_template":true},"categories":[9],"tags":[],"class_list":["post-4618","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-esports"],"aioseo_notices":[],"modified_by":null,"aioseo_head":"\n\t\t<!-- All in One SEO Pro 4.9.6.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Disruption is what moves the needle forward. 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