{"id":4618,"date":"2021-01-28T15:28:29","date_gmt":"2021-01-28T15:28:29","guid":{"rendered":"https:\/\/www.gambyl.com\/?p=4618"},"modified":"2021-01-28T15:30:24","modified_gmt":"2021-01-28T15:30:24","slug":"uma-pandemia-provou-que-o-esporte-e-mais-vital-do-que-nunca-para-entretenimento-opiniao","status":"publish","type":"post","link":"https:\/\/www.gambyl.com\/pt\/esports\/uma-pandemia-provou-que-o-esporte-e-mais-vital-do-que-nunca-para-entretenimento-opiniao\/","title":{"rendered":"Uma pandemia provou que os esportes eletr\u00f4nicos s\u00e3o mais vitais do que nunca para o entretenimento | Opini\u00e3o"},"content":{"rendered":"<p>A ruptura \u00e9 o que move a agulha para frente. Isto \u00e9 algo que se aplica aos neg\u00f3cios e nos ensina que n\u00e3o podemos negar a evolu\u00e7\u00e3o do amanh\u00e3. Isto tamb\u00e9m se aplica legitimamente aos esportes eletr\u00f4nicos e \u00e0s li\u00e7\u00f5es que nos ensinou ao longo do surto de COVID-19. O que o eSports tornou evidente \u00e9 que, numa crise, \u00e9 capaz de se adaptar e prosperar rapidamente, enquanto as antigas plataformas ficam para tr\u00e1s.<\/p>\n\n\n\n<p>Em todo o mundo dos esportes profissionais, muitas ligas tradicionais, como a&nbsp;<a target=\"_blank\" href=\"https:\/\/www.nba.com\/article\/2020\/03\/11\/coronavirus-pandemic-causes-nba-suspend-season\" rel=\"noreferrer noopener\">NBA<\/a>,&nbsp;<a target=\"_blank\" href=\"https:\/\/www.mlb.com\/news\/mlb-2020-season-delayed\" rel=\"noreferrer noopener\">MLB<\/a>,&nbsp;<a target=\"_blank\" href=\"https:\/\/www.espn.com\/nhl\/story\/_\/id\/28891430\/sources-nhl-suspending-play-immediately-due-virus\" rel=\"noreferrer noopener\">NHL<\/a>,&nbsp;<a target=\"_blank\" href=\"https:\/\/www.latimes.com\/sports\/soccer\/story\/2020-03-19\/mls-further-suspends-season-may-10-coronavirus\" rel=\"noreferrer noopener\">MLS<\/a>, e&nbsp;<a target=\"_blank\" href=\"https:\/\/www.nbcsports.com\/washington\/other-sports\/nascar-suspends-season-until-may-will-reschedule-events\" rel=\"noreferrer noopener\">NASCAR<\/a>&nbsp;chocaram o mundo quando decidiram suspender seus treinos e, em alguns casos, suas ligas. Quanto aos esportes eletr\u00f4nicos, o impacto foi igualmente forte \u2013 especialmente naqueles com presen\u00e7a f\u00edsica. V\u00e1rios eventos foram cancelados ou adiados devido \u00e0 pandemia, incluindo eventos para&nbsp;<a target=\"_blank\" href=\"https:\/\/www.esl-one.com\/dota2\/los-angeles\/2020\/03\/esl-one-los-angeles-2020-major-postponed\/\" rel=\"noreferrer noopener\">DOTA 2<\/a>,&nbsp;<a target=\"_blank\" href=\"https:\/\/www.espn.com\/esports\/story\/_\/id\/28874362\/riot-games-announces-lol-mid-season-invitational-moved-july\" rel=\"noreferrer noopener\">Liga dos lend\u00e1rios<\/a>,&nbsp;<a target=\"_blank\" href=\"https:\/\/www.theverge.com\/2020\/2\/24\/21150508\/overwatch-league-blizzard-south-korea-games-canceled-esports-coronavirus\" rel=\"noreferrer noopener\">Vigil\u00e2ncia<\/a>, e muitos mais. Por um breve per\u00edodo, parecia que os esportes eletr\u00f4nicos seguiriam o modelo de suspens\u00e3o total estabelecido pelos esportes tradicionais.<\/p>\n\n\n\n<p>Um artigo at\u00e9 presumiu que o cancelamento de Apex Legends seria um \u201cgolpe final\u201d no cen\u00e1rio profissional do jogo. Alguns ponderaram que um&nbsp;<a target=\"_blank\" href=\"https:\/\/www.businessinsider.com\/gaming-industry-hit-by-coronavirus-as-tournaments-cancelled-2020-3\" rel=\"noreferrer noopener\">mergulhar na receita<\/a>&nbsp;e os torneios sem p\u00fablico provavelmente destruiriam a presen\u00e7a da ind\u00fastria e qualquer chance de se legitimar nas grandes ligas. Embora se possa apreciar o sentimento, verifica-se que os desportos eletr\u00f3nicos est\u00e3o a revelar-se muito mais resilientes a esta crise do que outros desportos profissionais, e podem estar a demonstrar o modelo para resistir a uma crise pand\u00e9mica como esta.<\/p>\n\n\n\n<p>A ind\u00fastria dos esportes eletr\u00f4nicos deve ver e reagir ao que \u00e9 uma enorme oportunidade, sendo o \u00fanico esporte que ainda existe.<\/p>\n\n\n\n<p>A natureza dos jogos competitivos permite mais flexibilidade para atender \u00e0 demanda durante a opera\u00e7\u00e3o remota, e muitos eventos, ligas e competi\u00e7\u00f5es giram em torno da participa\u00e7\u00e3o e audi\u00eancia online - duas ligas bem conhecidas de Counter-Strike: Global Offensive, Flashpoint e ESL Pro League, por exemplo. O formato de jogo em casa \u00e9 o que originou o esports, e os resultados de audi\u00eancia nessas competi\u00e7\u00f5es s\u00e3o&nbsp;<a target=\"_blank\" href=\"https:\/\/www.reuters.com\/article\/esports-csgo-katowice-viewership\/iem-katowice-sets-viewership-record-amid-coronavirus-outbreak-idUSFLM3NTQY6\" rel=\"noreferrer noopener\">crescendo<\/a>&nbsp;- O pr\u00f3prio Counter-Strike tamb\u00e9m cresceu para&nbsp;<a target=\"_blank\" href=\"https:\/\/www.gamesindustry.biz\/articles\/2020-03-16-record-number-of-steam-users-online-during-coronavirus-outbreak\" rel=\"noreferrer noopener\">um milh\u00e3o de jogadores simult\u00e2neos<\/a>.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img fetchpriority=\"high\"  decoding=\"async\" src=\"data:image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAyMDQ4IDE1MzYiIHdpZHRoPSIyMDQ4IiBoZWlnaHQ9IjE1MzYiIGRhdGEtdT0iaHR0cHMlM0ElMkYlMkZ3d3cuZ2FtYnlsLmNvbSUyRndwLWNvbnRlbnQlMkZ1cGxvYWRzJTJGMjAyMSUyRjAxJTJGcGV4ZWxzLWx1Y2llLWxpei0zMTY1MzM1LTIwNDh4MTUzNi5qcGciIGRhdGEtdz0iMjA0OCIgZGF0YS1oPSIxNTM2IiBkYXRhLWJpcD0iIj48L3N2Zz4=\" data-spai=\"1\" alt=\"\" class=\"wp-image-4624\" width=\"585\" height=\"439\" srcset=\" \" sizes=\"(max-width: 585px) 100vw, 585px\" \/><\/figure><\/div>\n\n\n\n<p><strong>Al\u00e9m do CS:GO, vamos dar uma olhada na divis\u00e3o dos n\u00fameros de acordo com a Forbes:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>O Steam est\u00e1 vendo um recorde de 20,3 milh\u00f5es de jogadores simult\u00e2neos.<\/li><li>O Intel Extreme Masters do CS:GO em Katowice teve um pico de audi\u00eancia chegando a mais de um milh\u00e3o. Isso o torna um dos torneios mais assistidos da hist\u00f3ria dos esportes eletr\u00f4nicos.<\/li><li>Call of Duty: Warzone teve 15 milh\u00f5es de jogadores nos primeiros tr\u00eas dias.<\/li><li>O servi\u00e7o chin\u00eas de transmiss\u00e3o ao vivo Douyu experimentou um aumento na audi\u00eancia dos jogos mais populares do pa\u00eds.<\/li><\/ul>\n\n\n\n<p>Mais jogadores significam mais espectadores e envolvimento do p\u00fablico. Onde outros desportos tradicionais v\u00eaem uma crise nas suas opera\u00e7\u00f5es, a ind\u00fastria dos desportos eletr\u00f3nicos deve ver e reagir ao que \u00e9 uma enorme oportunidade, sendo o \u00fanico desporto que ainda existe.<\/p>\n\n\n\n<p>O CS:GO Intel Extreme Masters em Katowice atraiu um milh\u00e3o de espectadores como um evento digital<\/p>\n\n\n\n<p>O que \u00e9 particularmente interessante sobre o fen\u00f4meno dos esportes eletr\u00f4nicos durante esse per\u00edodo s\u00e3o as multid\u00f5es e os novos rostos que est\u00e3o migrando para ele. Uma tend\u00eancia que temos observado \u00e9 a migra\u00e7\u00e3o de atletas tradicionais para plataformas de streaming online. A NBA e suas estrelas s\u00e3o&nbsp;<a target=\"_blank\" href=\"https:\/\/www.nbcsports.com\/bayarea\/kings\/watch-kings-deaaron-fox-hilariously-roast-josh-hart-twitch-stream\" rel=\"noreferrer noopener\">hospedando suas pr\u00f3prias competi\u00e7\u00f5es<\/a>&nbsp;e entregando resultados divertidos para f\u00e3s de basquete e esportes eletr\u00f4nicos.<\/p>\n\n\n\n<p>A ind\u00fastria poder\u00e1 ser capaz de sustentar o seu crescimento em vez de reduzir as proje\u00e7\u00f5es<\/p>\n\n\n\n<p>Ainda mais surpreendente \u00e9 que&nbsp;<a target=\"_blank\" href=\"https:\/\/sports.yahoo.com\/wizards-fall-giannis-antetokounmpos-bucks-233811467.html\" rel=\"noreferrer noopener\">Jogos da NBA2K est\u00e3o sendo transmitidos pela televis\u00e3o<\/a>&nbsp;no lugar dos jogos tradicionais. Outro exemplo \u00e9 a transi\u00e7\u00e3o da F1 para trazer seus pilotos para as telas dos computadores do mundo; apoiado e promovido pela pr\u00f3pria liga de F1, as melhores estrelas do automobilismo&nbsp;<a target=\"_blank\" href=\"https:\/\/www.espn.com\/f1\/story\/_\/id\/28939941\/best-worst-f1-esports-weekend\" rel=\"noreferrer noopener\">levei para Twitch<\/a>&nbsp;para competir em um torneio virtual.<\/p>\n\n\n\n<p>Uma segunda tend\u00eancia \u00e9 a ascens\u00e3o de jovens e amadores nos esportes eletr\u00f4nicos. Muitas crian\u00e7as nas escolas ou em equipes da liga est\u00e3o migrando para os jogos online para continuar a intera\u00e7\u00e3o social e a competi\u00e7\u00e3o. Os pais est\u00e3o come\u00e7ando a se envolver com seus filhos e com o jogo de esportes eletr\u00f4nicos da mesma forma que fazem com seus jogos esportivos tradicionais.<\/p>\n\n\n\n<p>Na GYO Score, percebemos e ajustamos nossa plataforma de an\u00e1lise de esportes eletr\u00f4nicos para conectar jogadores e pais com oportunidades de esportes eletr\u00f4nicos interativos. Nossa recente ativa\u00e7\u00e3o \u2014 o&nbsp;<a target=\"_blank\" href=\"https:\/\/gyo.gg\/keep-kids-playing\/\" rel=\"noreferrer noopener\">Mantenha as crian\u00e7as brincando<\/a>&nbsp;campanha - \u00e9 um esfor\u00e7o para permitir que as organiza\u00e7\u00f5es juvenis do Indiana Soccer continuem jogando com seus companheiros de equipe em competi\u00e7\u00f5es de esportes eletr\u00f4nicos durante o per\u00edodo de quarentena. S\u00f3 para Indiana, isso representa 60.000 jogadores tradicionais de futebol de grama que agora precisam de uma maneira de se manterem conectados com seus companheiros de equipe e treinadores, e vemos os esportes eletr\u00f4nicos como essa oportunidade.<\/p>\n\n\n\n<p>A \u00faltima tend\u00eancia que estamos vendo \u00e9 o crescimento das plataformas de esportes eletr\u00f4nicos e plataformas de streaming na \u201ceconomia que fica em casa\u201d. Na semana passada,&nbsp;<a target=\"_blank\" href=\"https:\/\/finance.yahoo.com\/news\/torque-esports-records-massive-stay-125100738.html\" rel=\"noreferrer noopener\">Torque Esports<\/a>&nbsp;teve um crescimento de 52% em visitas ao site e de 38% em usu\u00e1rios logados diariamente. Twitch tamb\u00e9m&nbsp;<a target=\"_blank\" href=\"https:\/\/www.licenseglobal.com\/analysis\/staying-bounds-sports-streaming-scores-big-amid-social-distancing\" rel=\"noreferrer noopener\">aumentou nos downloads de aplicativos<\/a>&nbsp;da Gr\u00e9cia, It\u00e1lia, Espanha e EUA. Al\u00e9m disso, o pr\u00f3prio GYO Score registrou um aumento de quase 200% no tr\u00e1fego do site nas semanas seguintes ao surto, em compara\u00e7\u00e3o com as semanas anteriores.<\/p>\n\n\n\n<p>Com ou sem eventos f\u00edsicos, os jogadores continuar\u00e3o a competir entre si online e a procurar conte\u00fado online<\/p>\n\n\n\n<p>Ao levar em conta todas essas tend\u00eancias, a converg\u00eancia de jogos e esportes pode realmente capitalizar esses novos p\u00fablicos. Esta no\u00e7\u00e3o n\u00e3o \u00e9 segredo para a ind\u00fastria do entretenimento \u2013 com Neilsen entrando na briga para&nbsp;<a target=\"_blank\" href=\"https:\/\/www.thewrap.com\/riot-games-teams-with-nielsen-to-track-viewership-for-esports-like-league-of-legends\/\" rel=\"noreferrer noopener\">acompanhar a audi\u00eancia do p\u00fablico<\/a>, ser\u00e1 interessante ver como os outros aderem ao movimento.<\/p>\n\n\n\n<p>Desde que o desligamento come\u00e7ou em massa, a audi\u00eancia do Twitch aumentou mais de 10%, enquanto o YouTube Gaming aumentou 15%. Embora superficialmente esses n\u00fameros possam n\u00e3o parecer dram\u00e1ticos, um aumento permanente no n\u00famero de espectadores poderia ajudar a impulsionar ainda mais as receitas do principal fluxo de monetiza\u00e7\u00e3o dos esportes eletr\u00f4nicos \u2013 o patroc\u00ednio. Para uma ind\u00fastria de esports que dever\u00e1 representar mais de $1 mil milh\u00f5es em receitas em 2020, estes n\u00fameros mostram que a ind\u00fastria poder\u00e1 ser capaz de sustentar o seu crescimento em vez de reduzir as proje\u00e7\u00f5es.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img  decoding=\"async\" src=\"data:image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAxMjgwIDg1NCIgd2lkdGg9IjEyODAiIGhlaWdodD0iODU0IiBkYXRhLXU9Imh0dHBzJTNBJTJGJTJGd3d3LmdhbWJ5bC5jb20lMkZ3cC1jb250ZW50JTJGdXBsb2FkcyUyRjIwMjElMkYwMSUyRnBleGVscy1zb3VtaWwta3VtYXItNzM1OTExLmpwZyIgZGF0YS13PSIxMjgwIiBkYXRhLWg9Ijg1NCIgZGF0YS1iaXA9IiI+PC9zdmc+\" data-spai=\"1\" alt=\"\" class=\"wp-image-4625\" width=\"588\" height=\"392\" srcset=\" \" sizes=\"(max-width: 588px) 100vw, 588px\" \/><\/figure><\/div>\n\n\n\n<p>Nas \u00faltimas semanas, muitas pessoas brincaram que a comunidade de videogames tem treinado durante toda a vida para o desligamento do COVID-19. Embora n\u00e3o desejemos menosprezar as condi\u00e7\u00f5es tr\u00e1gicas e confusas que varrem o mundo, h\u00e1 alguma verdade nesta ideia. Os jogos nasceram em por\u00f5es e salas de estar, e foi nosso desejo de nos conectarmos e competirmos online que levou os jogadores a criar e apoiar a no\u00e7\u00e3o de esportes eletr\u00f4nicos.<\/p>\n\n\n\n<p>O surgimento dos esportes eletr\u00f4nicos como uma atividade que lota hot\u00e9is, arenas e est\u00e1dios tem sido o novo fen\u00f4meno, mas nunca tirou a experi\u00eancia online que ainda hoje impulsiona os jogadores. Com ou sem eventos f\u00edsicos, os jogadores continuar\u00e3o a competir entre si online e a procurar esse conte\u00fado online.<\/p>\n\n\n\n<p>Assim, embora os esports estejam naturalmente isolados contra a eros\u00e3o da sua base de f\u00e3s existente, a oportunidade agora deve ser aproveitar esta situa\u00e7\u00e3o \u00fanica para reunir novos f\u00e3s, novos utilizadores e curiosos. Mais olhos do que nunca est\u00e3o dispon\u00edveis para o mundo digital capturar, e os esportes eletr\u00f4nicos est\u00e3o preparados para fazer exatamente isso. Os esportes eletr\u00f4nicos podem ser a ind\u00fastria que realmente descobre uma maneira de crescer no meio de uma pandemia? S\u00f3 o tempo dir\u00e1, mas sabemos com certeza que os jogadores n\u00e3o desistir\u00e3o do desafio. Eles nasceram prontos para isso.<\/p>","protected":false},"excerpt":{"rendered":"<p>Disruption is what moves the needle forward. This is something that applies to business and it teaches us that we cannot deny the evolution of tomorrow. This is rightfully applicable to esports as well and the lessons it has taught us over the course of the COVID-19 outbreak. What esports made evident is that in [&hellip;]<\/p>","protected":false},"author":1,"featured_media":4629,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":"","_wpscp_schedule_draft_date":"","_wpscp_schedule_republish_date":"","_wpscppro_advance_schedule":false,"_wpscppro_advance_schedule_date":"","_wpscppro_dont_share_socialmedia":false,"_wpscppro_custom_social_share_image":0,"_facebook_share_type":"","_twitter_share_type":"","_linkedin_share_type":"","_pinterest_share_type":"","_linkedin_share_type_page":"","_instagram_share_type":"","_medium_share_type":"","_threads_share_type":"","_google_business_share_type":"","_selected_social_profile":[],"_wpsp_enable_custom_social_template":false,"_wpsp_social_scheduling":{"enabled":false,"datetime":null,"platforms":[],"status":"template_only","dateOption":"today","timeOption":"now","customDays":"","customHours":"","customDate":"","customTime":"","schedulingType":"absolute"},"_wpsp_active_default_template":true},"categories":[9],"tags":[],"class_list":["post-4618","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-esports"],"aioseo_notices":[],"modified_by":null,"aioseo_head":"\n\t\t<!-- All in One SEO Pro 4.9.6.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Disruption is what moves the needle forward. 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